I have done some testing with the in-game settings presets (Speed, Balanced
and Quality). The machine I tested this on has these specifications:
P4 2.4 Ghz
Asus P4B 533 motherboard
1 Gb pc2100 ram
GeForce ti4200 128 Mb (NVIDIA 61.77 drivers)
Egosys Waveterminal audio (definitely not suited for gaming)
Windows XP SP2, DirectX 9.0c
I did three tests. In every test I would reboot the pc, start Rome: Total War,
put the resolutions at 1024x786 for both battle and strategy modes, load one of
the settings presets and start a new campaign as the Julii, and use the first
Senate Assignment to capture Segesta as a test for the battle mode. Below are
the results for each of the settings presets
Speed Setting
No lag, no graphics anomalies, no audio anomalies and no choppy performance in
any way
Balanced Setting
No lag, no graphics anomalies, no audio anomalies and no choppy performance in
any way
Quality Setting
No issues in the strategy portion. No mouse lag, no slowdowns, everything looked
fine to me.
In battle mode it's a different story. At first my soundcard stuttered and kept
repeating one short audio part. I alt-tabbed out of the game and reset my audio
card (that's a thing I don't know how to do on a Soundblaster card). After that
the sound played fine again. I experienced serious mouse lag and stuttering
gameplay performance. By turning some settings from high to medium or below I
managed to make the battle playable again and finished the battle without any
performance issues. The mouse lag had gone as well.
Conclusions:
The system I am using is not bad. I would rate it medium specs overall. The main
issue with the quality settings is the Huge setting for units. Huge units means
160 troops instead of the 40 at the normal setting. This gives the AI 4 times as
many troops to do calculations for, and the video card 4 times as many troops to
display. This and the combination of other settings in the Quality preset put
too much strain on my system. The audio card stutter clearly shows that the data
bus on my system was overloaded. Resetting it cleared some resources, which made
it playable. But if you don't have the option to reset an audio card, there's
nothing you can do and I would expect that if I don't reset, the battle would
crash shortly afterwards.
I conclude that it's asking for trouble to ask too much of your system. As a
result, I recommend to keep the units size to normal unless you have a mighty pc
(P4 3 Ghz, 1 Gb ram, GeForce 6800 or Ati X800). Even then, huge units with all
settings high, and medium or high AntiAliasing settings may still cause
problems. On anything below that mighty pc, keep units on normal, AntiAliasing
to Low or Off, and be conservative with all the other graphics settings. Also,
keep audio set to use the Miles Fast 2D Positional Audio engine. You'll still
have a good game with decent graphics and sound and a good chance to avoid the
reported problems.
Second test
To make sure about the audio card bottleneck, I started the game, loaded the Quality preset again, but this time disabled audio in the audio options. I did 2 tests after that:
1 - Start the campaign and play the Segesta battle
This all went fine with no noticeable performance problems, both in the strategy
portion and the battle. I'd like to note at this point that I do expect problems
with bigger battles, especially with big cities on the map, because of the
BUILDING_DETAIL set to HIGH. I recommend setting that at the NORMAL level.
2 - Play a big battle
For this I set up a custom battle with 4 armies, all units chosen and also using
all the different units available. Again, the battle played without any
noticeable performance slowdown. Same as above though, when a big city is on the
map I am fairly sure that it will slow down considerably with the Building
detail set to anything above normal
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